Reduces physical damage taken.

Water Shield effects are given two numbers, call them X and Y.

Damage less than or equal to X is received normally.

Damage between X and X+Y causes the unit to take X damage and have the remainer converted to hero healing (like Prayer).

Damage greater than X+Y causes the unit to take X damage, the hero heals for Y, and any further damage is ignored.

Unlike Ice Shield, the Water Shield ability is not bypassed by Infiltrator.

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